Sid Meier's Civilization IV
buying land for LOW PRICES & COMPARE FOR BEST BUY ORDER DEALS CHECK NOW!!!...
Model Of Item : 710425217128
Product Brand : 2K Games
Product Rating : |
|
Popular Rating : |
|
Reviews Rating : |
|
Customer Rating : |
Available : In Stock
Sid Meier's Civilization IV
buying land
Guests who viewed this item also viewed......
Sid Meier's Civilization IV
buying land
deals and discount ...
buying land
Special for cheapest price 's deals and discount
Customer Review :
Released as a beta version, but now works (mostly) fine : Sid Meier's Civilization IV
I got this game for Christmas. It's now January 9th, and I'm shelving the game. It feels closer to Alpha Centauri than any game in the Civilization series.
The design enhancements don't seem to be a significant enough improvement to make this game better than CivIII, while most of the problems still exist or got worse.
For example, new leader units have been added to allow you to customize your Cities/Civilization more than you could in CivIII. You can assign these leaders to be super workers, or to give you a free technology. They're not necessary for winning, and their absence would not cause you to lose.
Also, military units gain custom abilities when they win enough battles. This is probably the coolest feature in the new game, but again, it doesn't have a huge impact on gameplay. I found that even though I could choose to upgrade my units a little in their ability to attack cities or give them combat bonuses on different terrain, the units themselves were not long lived enough for those bonuses to have a significant influence on overall gameplay. I'd either lose the units in battle before they got too specialized, or they'd just become obsolete. Either way, I didn't get more than a couple "promotions" before the unit was lost. Not much of a value add for me.
Also, worker units have a lot of options for what they can build on a tile. It's not just irrigation and mining anymore. This can be great if you want to sit and crunch the numbers and figure out what will optimize your city, and then change what's on the tiles as your city's needs grow. On the other hand, it's very confusing if you don't want to make a science of it because each tile can have up to five different options. And be careful, once you chop down a forest, it's lost forever. And there are some tiles that can never be improved. I never really understood why that was.
Where I think CivIV is actually a worse game than CivIII is the fact that automatic city management has become less complex, at the user's expense. I can no longer tell a city to "only build buildings and don't bug me until you're done". The city governor, can only be turned on or off, not customized. If you turn it on, it starts producing a slew of military units that I don't want and am frustrated to have to deal with.
Further, it's less obvious to me in this game what the other civilizations on the planet are up to. I found it hard to get a handle on what their level of technology was without invading them and seeing what units they were using to defend their cities. Also, I had no idea what wonders of the world they were building until I got a message box telling me that I could no longer work on the one I was building because it was built elsewhere.
Also, it became very difficult for me to see events that happens on the enemy turn, such as their attacks on my cities. They all seemed to happen at once, so that I couldn't watch the results of their sieges if they had more than one happening on a turn. It was dizzying and frustrating trying to use the first half of my turn scouring my territory to figure out what might have changed from the previous turn.
Lastly, there are significant technical defects in the game. A lot of other reviews go into great detail in this area, so I won't spend a lot of time, but there are three things that really annoyed me. One, the mouse cursor had a hard time figuring out what tile you wanted because of the 3D interface. It was a pain to sit there and wiggle the mouse around until it got it right each and every time I wanted to do something. Two, The UI was painfully slow. I wanted to queue up some buildings in my city's production queues, since I have to do that manually now, and I would click wait ten seconds for it to catch up. Then I could click the second building in the queue and wait ten seconds for it to catch up. Then I could click the third, etc etc. My computer is decent. There's no excuse for that bad performance. Third, the graphics engine would get confused and render incorrectly, which then would confuse me. For example, if a tank moves, it leaves tracks. About half the time, the tracks were drawn such that they came from a completely different tile than the tank. At first I thought it meant something was shooting at me and leaving black trails in the air, but then I figured out that it was just bad game code. Shameful and disappointing.
There are so many great game play enhancements that could have made this game so much better. For example, an explorer unit that could claim territory so that you had a little time to put down a city before someone else moved in and took it out from under you.
The two biggest improvements that I was looking forward to being added that were are a "no city razing" option that you can turn on when you start a custom game, and no pollution on map tiles which is a part of every game. Great! Unfortunately, compared to the other detractors and lackluster improvements, it just doesn't feel like enough to keep me interested.
All in all, this game is a great disappointment for me. I've played and loved every Civ game since the original Microprose DOS Civ. I really wanted to love this one too. It took too many steps backwards and not enough forwards to satisfy me. I'm heartbroken.
No comments:
Post a Comment