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Monday, January 16, 2012

Command & Conquer 3:Tiberium Wars DVD

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Command & Conquer 3:Tiberium Wars DVD

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Command & Conquer 3:Tiberium Wars DVD

The Return of Tiberium, The Return of Kane, The Return of C&C.

The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the future of RTS gaming by bringing you back to where it all began: the Tiberium Universe. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive global assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Featuring state-of-the-art next-generation graphics, an epic story, and truly innovative features such as the ability to transform online battles into a spectator sport, Command & Conquer is about to reinvent RTS gaming … again. Welcome back, Commander.

FEATURES
  • Fast, Fluid, Fun—The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
  • 35+ Single Player Missions—In a vast open-world theater of war where each decision you make matters, you’ll experience one cohesive, epic story told from the unique perspective of all three warring factions.
  • RTS as a Sport—Play an RTS game as a sport for the first time! Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
  • Story Like You’ve Never Seen—High-definition, live action video sequences that seamlessly tie the game’s epic story together feature an unparalleled, diverse Hollywood cast, including talent from Star Wars, Starship Troopers, Battlestar Galactica, LOST, and House and the return of Joe Kucan as Kane.
  • AI with Distinct Styles of Play—The game AI matches your style of play—choose from play styles such as ‘rushing’, ‘turtling’, and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
  • New Ways to Attack—Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful, never-before-seen super-units.
  • Technology Makes the World Come Alive—Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
  • Intuitive and Evolved Interface—A fully evolved side-bar interface allows you to completely manage your base operations while never leaving the action.
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Customer Review :

Respectable Single Player and Flawed Multiplayer : Command & Conquer 3:Tiberium Wars DVD


The changes are many, this game is vastly different from any other Command and Conquer game. Despite that, it is great fun, and devotees of the earlier games will know how to use the interface well within seconds. Use of multiple build queues is probably the biggest and best change, it speeds up the gameplay considerably without sacrificing the fun of the series. HD cut scenes are excellent, with actors deserving of the money they earned, unlike almost all other games.

Well worth the money either to fans of the series, or even better, as an introduction to the series that defines the RTS genre.


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Friday, January 13, 2012

Dungeon Siege

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Dungeon SiegePlunges players into a gigantic, continuous 3D fantasy world where they adventure to discover what evil has befallen the land. Start with a single character, then travel through the world, gathering a party of up to 10 different characters..../ Dungeon Siege / buying land

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Great graphics, a bit too canned to be 5 star : Dungeon Siege


When I first heard that Dungeon Siege was coming out, I, like many, was very excited. I love playing RPG games. After playing about half the game, I am a bit underwhelmed. It is not a bad game, but there is not a whole lot beyond hack and slash.

First off, the graphics in this game are incredible. If you want to be stunned by graphics, you may well want the game strictly for the graphics. If it were not so graphically stunning, however, I doubt it would be receiving such high kudos. At times, I am playing the game more to see what the next creature looks like than trying to solve the game.

There is basically one path through this game, at least in single player. If you start again, you follow the same path. Unlike games like Baldur's Gate, where you can go in any direction you wish (with consequences, of course), you do not have choices. You are pretty much a "rat in a maze", trying to get the cheese. Your only real decision is whether to explore every side path, which is a good idea in most instances, as you get stronger. The positive point of this canned approach is you do not have to wait for a new section of the world to be created (ala Baldur's Gate) when you enter a new chapter in the story.

The interface takes a bit of getting used to. You have a freeform third person camera angle. If you move your mouse to any edge of the monitor you can watch the battle from a variety of angles. This feature is both extremely cool and extremely irritating, depending on what is going on. In the heat of a particularly dangerous battle, changing angles can change the outcome of the battle for some of your characters. My advice is to practice with the mouse before you get into hot water.

Unlike some, I am also fascinated by the new methodology to advancement. In Dungeon Siege, you do not pick a type of character. Instead, your actions create your character. If you fight with melee weapons, you will get a strong fighter. If you focus on magic, you will become a better magician, as well as increase your intelligence. This allows you to easily create a character that can use both weapons and magic.

The main strategic point of the gameplay, and a strong point for hands on gamers, is the ability to set different characters to attack differently and quickly change formations. Choosing the proper formation and orders will dramatically alter the game. This point makes the hack and slash nature far more palatable to me, as I do actually have a bit of thought in gameplay.

The multi-player game is more fun than the single player, as I get to interact with others on a variety of quests. I also have more choices of where to start (provided my level is high enough), as well as a completely different world (although there are choices here, as well).

Summary:
Overall average game with excellent graphics and unique interface.

Pluses - great graphics, seemless play, flexible character advancement, ability to micro-manage the game
Minuses - forced game path a bit too obvious


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Wednesday, January 11, 2012

Sid Meier's Civilization IV

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Sid Meier's Civilization IV

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Sid Meier's Civilization IVWith over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier’s Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and intense multiplayer modes and options. Civilization IV will come to life like never before in a beautifully detailed, living 3D world that will elevate the gameplay experience to a whole new level. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe!.../ Sid Meier's Civilization IV / buying land

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Customer Review :

Released as a beta version, but now works (mostly) fine : Sid Meier's Civilization IV


I got this game for Christmas. It's now January 9th, and I'm shelving the game. It feels closer to Alpha Centauri than any game in the Civilization series.

The design enhancements don't seem to be a significant enough improvement to make this game better than CivIII, while most of the problems still exist or got worse.

For example, new leader units have been added to allow you to customize your Cities/Civilization more than you could in CivIII. You can assign these leaders to be super workers, or to give you a free technology. They're not necessary for winning, and their absence would not cause you to lose.

Also, military units gain custom abilities when they win enough battles. This is probably the coolest feature in the new game, but again, it doesn't have a huge impact on gameplay. I found that even though I could choose to upgrade my units a little in their ability to attack cities or give them combat bonuses on different terrain, the units themselves were not long lived enough for those bonuses to have a significant influence on overall gameplay. I'd either lose the units in battle before they got too specialized, or they'd just become obsolete. Either way, I didn't get more than a couple "promotions" before the unit was lost. Not much of a value add for me.

Also, worker units have a lot of options for what they can build on a tile. It's not just irrigation and mining anymore. This can be great if you want to sit and crunch the numbers and figure out what will optimize your city, and then change what's on the tiles as your city's needs grow. On the other hand, it's very confusing if you don't want to make a science of it because each tile can have up to five different options. And be careful, once you chop down a forest, it's lost forever. And there are some tiles that can never be improved. I never really understood why that was.

Where I think CivIV is actually a worse game than CivIII is the fact that automatic city management has become less complex, at the user's expense. I can no longer tell a city to "only build buildings and don't bug me until you're done". The city governor, can only be turned on or off, not customized. If you turn it on, it starts producing a slew of military units that I don't want and am frustrated to have to deal with.

Further, it's less obvious to me in this game what the other civilizations on the planet are up to. I found it hard to get a handle on what their level of technology was without invading them and seeing what units they were using to defend their cities. Also, I had no idea what wonders of the world they were building until I got a message box telling me that I could no longer work on the one I was building because it was built elsewhere.

Also, it became very difficult for me to see events that happens on the enemy turn, such as their attacks on my cities. They all seemed to happen at once, so that I couldn't watch the results of their sieges if they had more than one happening on a turn. It was dizzying and frustrating trying to use the first half of my turn scouring my territory to figure out what might have changed from the previous turn.

Lastly, there are significant technical defects in the game. A lot of other reviews go into great detail in this area, so I won't spend a lot of time, but there are three things that really annoyed me. One, the mouse cursor had a hard time figuring out what tile you wanted because of the 3D interface. It was a pain to sit there and wiggle the mouse around until it got it right each and every time I wanted to do something. Two, The UI was painfully slow. I wanted to queue up some buildings in my city's production queues, since I have to do that manually now, and I would click wait ten seconds for it to catch up. Then I could click the second building in the queue and wait ten seconds for it to catch up. Then I could click the third, etc etc. My computer is decent. There's no excuse for that bad performance. Third, the graphics engine would get confused and render incorrectly, which then would confuse me. For example, if a tank moves, it leaves tracks. About half the time, the tracks were drawn such that they came from a completely different tile than the tank. At first I thought it meant something was shooting at me and leaving black trails in the air, but then I figured out that it was just bad game code. Shameful and disappointing.

There are so many great game play enhancements that could have made this game so much better. For example, an explorer unit that could claim territory so that you had a little time to put down a city before someone else moved in and took it out from under you.

The two biggest improvements that I was looking forward to being added that were are a "no city razing" option that you can turn on when you start a custom game, and no pollution on map tiles which is a part of every game. Great! Unfortunately, compared to the other detractors and lackluster improvements, it just doesn't feel like enough to keep me interested.

All in all, this game is a great disappointment for me. I've played and loved every Civ game since the original Microprose DOS Civ. I really wanted to love this one too. It took too many steps backwards and not enough forwards to satisfy me. I'm heartbroken.


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Sunday, January 8, 2012

Guild Wars: Eye Of The North Expansion Pack

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Guild Wars: Eye Of The North Expansion Pack

Guild Wars: Eye Of The North Expansion Pack
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Guild Wars: Eye Of The North Expansion PackGuild Wars Eye of the North is the first expansion pack to the Guild Wars product line that plays with ALL 3 Guild Wars games (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall). Play in cooperative group combat as your existing character stands side by side with new recruit allies to delve deep into the perilous dungeons of Tyria. Win or lose, your game play will set the stage for Guild Wars 2..../ Guild Wars: Eye Of The North Expansion Pack / buying land

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Customer Review :

A wonderful collection of repeatable endgame content : Guild Wars: Eye Of The North Expansion Pack


This is anet's poorest showing so far. The expansion seems to have been rushed, and rather overpriced. However if you are a hard core Guild Wars fan (like myself) you can probably eek out some fun from it.

The Good-
-The scenery is incredible. I've found myself stopping suddenly to gaze in awe at a waterfall or other landscape feature.
-Mini-games They aren't great, but they are there, and are enjoyable as an alternative to questing.
-We meet up with Gwen again, and get to fight the Charr again.
-Rez shrines in the missions! Very nice.

The Bad-
-Grind. Grinding to have something to show in you Hall of Monuments, grinding for access to merchants and armor, grinding for rep.
-Gwen Should be a good point, but her long anticipated return is poorly orchestrated and a big let down.
-Lots of new hero but still only 3 heroes allowed in a party.
-New collectibles, but no additional storage.
-Hall of Monuments is all about grind, and punishes people who play more than one character.
-Dungeons They are nice and initially interesting, but after you've been in a few, you start to feel some deja vu. It appears that features of some dungeons were simply copied over to others to save time.
-New mobs to fight? Same art, new names.
-New armor Reskins unfortunately.
-The storyline is very short, and after your done the only thing left is to grind for titles.

Overall a pretty big disappointment. The over hyped the Hall of Monuments and the Dungeons, and substituted grind for content. So for the price it's at I really can't recommend it, but if you find it in a bargain bin for $20 or less, then you may as well pick it up, as some of it is enjoyable.



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Wednesday, January 4, 2012

Fate: Undiscovered Realms

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Fate: Undiscovered Realms

Fate: Undiscovered Realms
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Fate: Undiscovered RealmsAn all new adventure temps your Fate Product Information Your valor has won freedom for the people of Grove and the manxome scourge has retreated into the shadows. In the midst of celebration a stranger appears warning of new evil that will ensnare your peaceful town.  He speaks of ancient secrets locked within a temple and of gateways to mysterious yet Undiscovered Realms. Typhon an outpost built around cold snowy dungeons and Druantia a land of lush forests and endless beauty.  Of the temple's secrets he divulges only the greatest: hidden within is an ancient tome - the Book of Fate which maintains the balance between all realms. The townsfolk look to you their new champion to take up this perilous quest and guide the stranger through the dungeon in search of the ancient temple. You will encounter new dungeons pet transformations weapons monsters and five completely new quests to test your mettle. New features include Hardcore mode (cheats disabled more difficult monsters) and a level cap of 199 - import characters from the original FATE and continue your quest. It is time once again to determine your FATE!Product FeaturesExplore two new realms with all new art and music. Transform your pets into new ally creatures!Fight an onslaught of monsters while protecting sacred places.Imprison evil foes and bring them to justice. Use your powers to lead allies to safety. Import your original Fate hero into the Undiscovered Realms. Compare your ranking with other Fate fans on the online leaderboard. Windows Requirements Windows XP (Home & Pro) SP3 Windows Vista SP2Intel Pentium III 800 MHz Processor or faster256 MB of RAM (512 MB RAM for Vista)700 MB Hard Disk Space8X CD-ROM drive or fasterMicrosoft DirectX 8.1 or higher compatible Video Card32 MB 3D hardware accelerated Video Card (3D Video Card must have at least 32 MB of video RAMMicrosoft Internet Explorer 5.5 or higher or AOL 8.0 and 9.0Mouse requiredKeyboard requi.../ Fate: Undiscovered Realms / buying land

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Customer Review :

Lacked the smooth flow of the original : Fate: Undiscovered Realms


Expanding upon the very diabloesque Fate comes Undiscovered Realms. The same style of play as long as you want RPG. Various realms to explore, new monsters, dungeon scenery and weapons. The play is the same as fate, but there are main missions (to kill a level boss), plus the same style level missions, and some artifact collecting. Other new features are the tarot cards which you can collect and trade in for items (usualy gems and jewelry). You character and heirloom can transfer over from fate, or you can start again. Since you do start on level 1 of any of the new dungeons, I found it best to retire my fate character, start a new one with the updated heirloom and then transfer that character to Undiscovered Realms.
I tip of the hat to Wild Tangent for this really fun sequel.


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Baldur's Gate 2: The Collection (Shadows of Amn and Throne of Bhaal)

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Baldur's Gate 2: The Collection (Shadows of Amn and Throne of Bhaal)

Baldur's Gate 2: The Collection (Shadows of Amn and Throne of Bhaal)
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Baldur's Gate 2: The Collection (Shadows of Amn and Throne of Bhaal)Platform:  WINDOWS 95/98/XP/VISTA Publisher:  BIOWARE Packaging:  DVD STYLE BOX Rating:  TEEN Get the full versions of Baldur's Gate II: Shadows of Amn Baldur's Gate II: Throne of Bhaal.Baldur's Gate II: Shadows of Amn Wele to a world of intrigue adventure and fierce bat. Every world has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn you'll find yourself between these factions. This epic sequel will immerse you in a world of intrigue adventure and fierce bat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate. In Baldur's Gate I you defeated your evil half-brother Sarevok and prevented your father Bhaal the dead Lord of Murder from returning to the Forgotten Realms. Now in Baldur's Gate II: Shadows of Amn the stakes have bee much higher. Will you resist the evil within you and forge a legend of heroic proportions? Or will you embrace your monstrous inner nature and carve a swath of destruction across the Realms? Your story begins anew in the exotic southern kingdom of Amn amidst the opulence of the sinister capital city of Athkatla. Journey through the fierce unforgiving wilderness of Amn and through the treacherous caverns of the Underdark in your quest for artifacts of awesome power and treasure of inestimable wealth.. even challenge dragons if you dare. Such is the life of a legend. Features: Create a new character or import your current one from "Baldur's Gate" or "Tales of the Sword Coast." Real-time gameplay with the ability to pause the action at any time.Fight battles step by step! Hundreds of monsters and characters to discover and all new magic spells to master. Supported 800x600 resolution full-screen mode and 3D acceleration for spectacular visual effects Richer quests and sub-quests to undertake for good or for evil. Improved multi-player suppo.../ Baldur's Gate 2: The Collection (Shadows of Amn and Throne of Bhaal) / buying land

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Customer Review :

Best. RPG. Ever : Baldur's Gate 2: The Collection (Shadows of Amn and Throne of Bhaal)


I would even go so far as to call this the best video game ever. Computer, console, you name it. Shadows of Amn takes the already high standard set by the original Baldur's Gate and brings it up to a level of near-perfection. Sure, the graphics are dated and probably were when the game came out. But as entries in the Final Fantasy series have so expertly demonstrated, great graphics do not a great game make.

What makes BG, and particularly SoA, so good is the gameplay, which I find to be the most important aspect of a game--followed closely by character and storyline. All three of which are handled wonderfully in this game and interwoven to a degree that one can't help but be drawn in by all three.

Previous experience in any of the D&D universe I believe to be completely unncessary; before I played BG, all I knew vaguely was that it had been a popular board game at one time. Sure, I don't understand all the statistics that go into combat and the armor and weapons and the like, but the computer works in figuring all that out. And I wouldn't consider having played the original BG necessary--anyone with an interest could get into a game like SoA. However, I find it preferable to have played BG first--not only did it give me greater appreciation for the continutation of the story of your main character, but it also helped me in starting out with the gameplay and the controls and so forth--combat in particular was unlike anything I had previously encountered and took a while for me to get a hang of; plus the magic system in this game expands to one so complex and with such potential, I am more than certain I have yet to fully utilize it. I think the person who complained that this particular item does not come with a manual has a fair point; I remember being disappointed when I originally opened the package to find only the disks and an advertisement for Dark Alliance. But all in all, it's not too hard to figure out if it's your first time; and there are multitude of helpful guides, FAQs and walkthroughs that can be found online.

One of the many things that makes SoA so great is the way it feels like the creators tried to weed out the dozen or so minor annoyances of the original BG; annoyances I didn't even consider to be real flaws until I played SoA. For example, while level progression takes forever on account of the experience point distribution system (divided equally among your party members), experience points come more frequently in this game, and in larger portions (you can receive them for doing anything from having you thief successfully disarm a trap or pick or lock, to having your mage successfully learn a new spell). Plus, BG only allowed no higher than level 7, whereas SoA has a cap off at about level 20 or so. I also spent frustrating amounts of time in the inns recovering from battle, and appreciated the ability to set my party members to sleep until they've all recovered. And these are just to name a few.

As has been stated by so many, graphics aren't the greatest--but you've got to appreciate what's there. There are some truly gorgeous backgrounds--the elven city and parts of the Amnish city Athkatla (in which the game is centered) like the Temple District, in particular, contain some real eye candy. Sure, it's not 3D--but 3D graphics don't guarantee a game as great as this one.

Sound and music are top notch--the background noise in particular helping to create the excellent atmosphere. If there's one thing BG does well, it's creating a genuine atmosphere--including some that were intense and enveloped me in the world like no other game I've ever played. Whether it's nighttime in the docks district hearing the courtesans or daytime in the bridge district and the call of the merchants--or walking through a forest wondering whether or not something big and scary is going to attack at an inopportune moment. And music, like most entries in the series, is used sparsely--but the tunes are excellent. Most are very area specific, probably no more than a minute or so, very appropriately composed to fit that area, and only playing occasionally as you explore a given area. Some are so good, I would pause the game just to let it finish before I walked into a building or went on to a new area. And the opening title music for both SoA and Throne of Bhaal are among my absolute favorites.

Voice work is the best I've ever heard, wonderfully helping to develop the already strong characters. It also helps tie into the game's appealing and unexepected and appropriately integrated sense of humor--which comes about with such particular characters like Minsc and Jan. (One must play the game through at least one time with Minsc in your party.) The absolute best comes from the villain, Irenicus, who comes across as a genuinely creepy and fascinating character. And the storyline and gameplay are so wonderfully integrated into the way you develop through the game, learning both more about yourself, but also about Irenicus, and how he came to be so interested in your character as a Child of Bhaal.

Also as others have stated, replay is the best I've ever seen; not just with the new class choices, but also in the wide option of characters you can pick from to make up your party--which in turn also determines some of the sub-plots that are presented and how they play out. I have yet to discover all the different directions--minor or otherwise--in which the game can go according to my decisions. And while I did enjoy the second chapter--in which, should you choose, you can spend most of it building up experience in the dozen or so sub-plots presented to you--it was actually in the linearity of the later chapters when I really got hooked. But that can also be attributed to the undeniably fantastic storyline.

SoA is the very best that the series gets, in every way. Sadly, I can't quite say the same for ToB. I enjoyed it at the start, and was glad to have it to keep going with the story after the end of SoA, but not very long into the game, I felt like it had dissolved into combat combat combat. It definitely helped me to realize that, while combat is a large aspect of what I enjoy about BG, it's not the *only* thing that makes the game as good as it is.

It does introduce some fun and interesting new progressions--like the special abilities you can pick for each party member every time they up a level. There are also sneaky new things like your enemies sometimes being able to see you before you see them; and the fact that the game no longer automatically pauses when you view your map. Both of which foul up more than one strategy. Plus, you have the ability to transport your entire party to a pocket plane reality at almost any point in the game, where you can rest and recover, and also switch around your party members--with the option of bringing in literally every NPC from SoA. You also have the ability to bring Sarevok (the villain from the original BG) into your party, which is practically a must.

The overall impression I get from this game is that the creators read all the complaints regarding the experience point cap with the original BG, and decided to compensate by making a game that was entirely about gaining experience points through combat, and progressing as high as they could make it (your characters can reach all the way up to level 40.) It really makes me wish they had decided to make ToB as a sequel, rather than an expansion--it would've given it more time to develop as a story as well, rather than just a long series of fights.

Despite that, I would still recommend buying this particular product--to just about anyone who has ever considered themselves a fan of video and computer games. It's worth it alone just for Shadows of Amn, and Throne of Bhaal brings a nice end to it all. And all of it ultimately demonstrates why nothing could ever be as great as Baldur's Gate in its prime.


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