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Wednesday, February 15, 2012

Zendikar Full Art Swamp - Zendikar Basic Land - Black Mana

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Zendikar Full Art Swamp - Zendikar Basic Land - Black Mana

Zendikar Full Art Swamp - Zendikar Basic Land - Black Mana
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Magic: the Gathering

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Monday, January 16, 2012

Command & Conquer 3:Tiberium Wars DVD

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Command & Conquer 3:Tiberium Wars DVD

Command & Conquer 3:Tiberium Wars DVD
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Electronic Arts

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Command & Conquer 3:Tiberium Wars DVD

The Return of Tiberium, The Return of Kane, The Return of C&C.

The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the future of RTS gaming by bringing you back to where it all began: the Tiberium Universe. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive global assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Featuring state-of-the-art next-generation graphics, an epic story, and truly innovative features such as the ability to transform online battles into a spectator sport, Command & Conquer is about to reinvent RTS gaming … again. Welcome back, Commander.

FEATURES
  • Fast, Fluid, Fun—The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
  • 35+ Single Player Missions—In a vast open-world theater of war where each decision you make matters, you’ll experience one cohesive, epic story told from the unique perspective of all three warring factions.
  • RTS as a Sport—Play an RTS game as a sport for the first time! Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
  • Story Like You’ve Never Seen—High-definition, live action video sequences that seamlessly tie the game’s epic story together feature an unparalleled, diverse Hollywood cast, including talent from Star Wars, Starship Troopers, Battlestar Galactica, LOST, and House and the return of Joe Kucan as Kane.
  • AI with Distinct Styles of Play—The game AI matches your style of play—choose from play styles such as ‘rushing’, ‘turtling’, and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
  • New Ways to Attack—Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful, never-before-seen super-units.
  • Technology Makes the World Come Alive—Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
  • Intuitive and Evolved Interface—A fully evolved side-bar interface allows you to completely manage your base operations while never leaving the action.
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Customer Review :

Respectable Single Player and Flawed Multiplayer : Command & Conquer 3:Tiberium Wars DVD


The changes are many, this game is vastly different from any other Command and Conquer game. Despite that, it is great fun, and devotees of the earlier games will know how to use the interface well within seconds. Use of multiple build queues is probably the biggest and best change, it speeds up the gameplay considerably without sacrificing the fun of the series. HD cut scenes are excellent, with actors deserving of the money they earned, unlike almost all other games.

Well worth the money either to fans of the series, or even better, as an introduction to the series that defines the RTS genre.


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Friday, January 13, 2012

Dungeon Siege

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Dungeon Siege

Dungeon Siege
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Dungeon SiegePlunges players into a gigantic, continuous 3D fantasy world where they adventure to discover what evil has befallen the land. Start with a single character, then travel through the world, gathering a party of up to 10 different characters..../ Dungeon Siege / buying land

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Customer Review :

Great graphics, a bit too canned to be 5 star : Dungeon Siege


When I first heard that Dungeon Siege was coming out, I, like many, was very excited. I love playing RPG games. After playing about half the game, I am a bit underwhelmed. It is not a bad game, but there is not a whole lot beyond hack and slash.

First off, the graphics in this game are incredible. If you want to be stunned by graphics, you may well want the game strictly for the graphics. If it were not so graphically stunning, however, I doubt it would be receiving such high kudos. At times, I am playing the game more to see what the next creature looks like than trying to solve the game.

There is basically one path through this game, at least in single player. If you start again, you follow the same path. Unlike games like Baldur's Gate, where you can go in any direction you wish (with consequences, of course), you do not have choices. You are pretty much a "rat in a maze", trying to get the cheese. Your only real decision is whether to explore every side path, which is a good idea in most instances, as you get stronger. The positive point of this canned approach is you do not have to wait for a new section of the world to be created (ala Baldur's Gate) when you enter a new chapter in the story.

The interface takes a bit of getting used to. You have a freeform third person camera angle. If you move your mouse to any edge of the monitor you can watch the battle from a variety of angles. This feature is both extremely cool and extremely irritating, depending on what is going on. In the heat of a particularly dangerous battle, changing angles can change the outcome of the battle for some of your characters. My advice is to practice with the mouse before you get into hot water.

Unlike some, I am also fascinated by the new methodology to advancement. In Dungeon Siege, you do not pick a type of character. Instead, your actions create your character. If you fight with melee weapons, you will get a strong fighter. If you focus on magic, you will become a better magician, as well as increase your intelligence. This allows you to easily create a character that can use both weapons and magic.

The main strategic point of the gameplay, and a strong point for hands on gamers, is the ability to set different characters to attack differently and quickly change formations. Choosing the proper formation and orders will dramatically alter the game. This point makes the hack and slash nature far more palatable to me, as I do actually have a bit of thought in gameplay.

The multi-player game is more fun than the single player, as I get to interact with others on a variety of quests. I also have more choices of where to start (provided my level is high enough), as well as a completely different world (although there are choices here, as well).

Summary:
Overall average game with excellent graphics and unique interface.

Pluses - great graphics, seemless play, flexible character advancement, ability to micro-manage the game
Minuses - forced game path a bit too obvious


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Wednesday, January 11, 2012

Sid Meier's Civilization IV

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Sid Meier's Civilization IV

Sid Meier's Civilization IV
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2K Games

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Sid Meier's Civilization IVWith over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier’s Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and intense multiplayer modes and options. Civilization IV will come to life like never before in a beautifully detailed, living 3D world that will elevate the gameplay experience to a whole new level. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe!.../ Sid Meier's Civilization IV / buying land

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Customer Review :

Released as a beta version, but now works (mostly) fine : Sid Meier's Civilization IV


I got this game for Christmas. It's now January 9th, and I'm shelving the game. It feels closer to Alpha Centauri than any game in the Civilization series.

The design enhancements don't seem to be a significant enough improvement to make this game better than CivIII, while most of the problems still exist or got worse.

For example, new leader units have been added to allow you to customize your Cities/Civilization more than you could in CivIII. You can assign these leaders to be super workers, or to give you a free technology. They're not necessary for winning, and their absence would not cause you to lose.

Also, military units gain custom abilities when they win enough battles. This is probably the coolest feature in the new game, but again, it doesn't have a huge impact on gameplay. I found that even though I could choose to upgrade my units a little in their ability to attack cities or give them combat bonuses on different terrain, the units themselves were not long lived enough for those bonuses to have a significant influence on overall gameplay. I'd either lose the units in battle before they got too specialized, or they'd just become obsolete. Either way, I didn't get more than a couple "promotions" before the unit was lost. Not much of a value add for me.

Also, worker units have a lot of options for what they can build on a tile. It's not just irrigation and mining anymore. This can be great if you want to sit and crunch the numbers and figure out what will optimize your city, and then change what's on the tiles as your city's needs grow. On the other hand, it's very confusing if you don't want to make a science of it because each tile can have up to five different options. And be careful, once you chop down a forest, it's lost forever. And there are some tiles that can never be improved. I never really understood why that was.

Where I think CivIV is actually a worse game than CivIII is the fact that automatic city management has become less complex, at the user's expense. I can no longer tell a city to "only build buildings and don't bug me until you're done". The city governor, can only be turned on or off, not customized. If you turn it on, it starts producing a slew of military units that I don't want and am frustrated to have to deal with.

Further, it's less obvious to me in this game what the other civilizations on the planet are up to. I found it hard to get a handle on what their level of technology was without invading them and seeing what units they were using to defend their cities. Also, I had no idea what wonders of the world they were building until I got a message box telling me that I could no longer work on the one I was building because it was built elsewhere.

Also, it became very difficult for me to see events that happens on the enemy turn, such as their attacks on my cities. They all seemed to happen at once, so that I couldn't watch the results of their sieges if they had more than one happening on a turn. It was dizzying and frustrating trying to use the first half of my turn scouring my territory to figure out what might have changed from the previous turn.

Lastly, there are significant technical defects in the game. A lot of other reviews go into great detail in this area, so I won't spend a lot of time, but there are three things that really annoyed me. One, the mouse cursor had a hard time figuring out what tile you wanted because of the 3D interface. It was a pain to sit there and wiggle the mouse around until it got it right each and every time I wanted to do something. Two, The UI was painfully slow. I wanted to queue up some buildings in my city's production queues, since I have to do that manually now, and I would click wait ten seconds for it to catch up. Then I could click the second building in the queue and wait ten seconds for it to catch up. Then I could click the third, etc etc. My computer is decent. There's no excuse for that bad performance. Third, the graphics engine would get confused and render incorrectly, which then would confuse me. For example, if a tank moves, it leaves tracks. About half the time, the tracks were drawn such that they came from a completely different tile than the tank. At first I thought it meant something was shooting at me and leaving black trails in the air, but then I figured out that it was just bad game code. Shameful and disappointing.

There are so many great game play enhancements that could have made this game so much better. For example, an explorer unit that could claim territory so that you had a little time to put down a city before someone else moved in and took it out from under you.

The two biggest improvements that I was looking forward to being added that were are a "no city razing" option that you can turn on when you start a custom game, and no pollution on map tiles which is a part of every game. Great! Unfortunately, compared to the other detractors and lackluster improvements, it just doesn't feel like enough to keep me interested.

All in all, this game is a great disappointment for me. I've played and loved every Civ game since the original Microprose DOS Civ. I really wanted to love this one too. It took too many steps backwards and not enough forwards to satisfy me. I'm heartbroken.


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Sunday, January 8, 2012

Guild Wars: Eye Of The North Expansion Pack

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Guild Wars: Eye Of The North Expansion Pack

Guild Wars: Eye Of The North Expansion Pack
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Guild Wars: Eye Of The North Expansion PackGuild Wars Eye of the North is the first expansion pack to the Guild Wars product line that plays with ALL 3 Guild Wars games (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall). Play in cooperative group combat as your existing character stands side by side with new recruit allies to delve deep into the perilous dungeons of Tyria. Win or lose, your game play will set the stage for Guild Wars 2..../ Guild Wars: Eye Of The North Expansion Pack / buying land

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Customer Review :

A wonderful collection of repeatable endgame content : Guild Wars: Eye Of The North Expansion Pack


This is anet's poorest showing so far. The expansion seems to have been rushed, and rather overpriced. However if you are a hard core Guild Wars fan (like myself) you can probably eek out some fun from it.

The Good-
-The scenery is incredible. I've found myself stopping suddenly to gaze in awe at a waterfall or other landscape feature.
-Mini-games They aren't great, but they are there, and are enjoyable as an alternative to questing.
-We meet up with Gwen again, and get to fight the Charr again.
-Rez shrines in the missions! Very nice.

The Bad-
-Grind. Grinding to have something to show in you Hall of Monuments, grinding for access to merchants and armor, grinding for rep.
-Gwen Should be a good point, but her long anticipated return is poorly orchestrated and a big let down.
-Lots of new hero but still only 3 heroes allowed in a party.
-New collectibles, but no additional storage.
-Hall of Monuments is all about grind, and punishes people who play more than one character.
-Dungeons They are nice and initially interesting, but after you've been in a few, you start to feel some deja vu. It appears that features of some dungeons were simply copied over to others to save time.
-New mobs to fight? Same art, new names.
-New armor Reskins unfortunately.
-The storyline is very short, and after your done the only thing left is to grind for titles.

Overall a pretty big disappointment. The over hyped the Hall of Monuments and the Dungeons, and substituted grind for content. So for the price it's at I really can't recommend it, but if you find it in a bargain bin for $20 or less, then you may as well pick it up, as some of it is enjoyable.



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